Jump to content

Recommended Posts

Posted

Hi,

 

I'm wondering how to register my blocks in 1.9:

 

In 1.8.9 I used these to methods for it:

this.registerBlock(() -> "sand");
this.registerBlock(() -> "stone", ItemStone.class);

    public void registerBlock(IName name) {
        this.setUnlocalizedName(Constants.MOD_ID.toLowerCase() + "." + name.getName());
        this.setRegistryName(name.getName());
        GameRegistry.registerBlock(this);
    }

    public void registerBlock(IName name, Class<? extends ItemBlock> iblock) {
        this.setUnlocalizedName(Constants.MOD_ID.toLowerCase() + "." + name.getName());
        this.setRegistryName(name.getName());
        GameRegistry.registerBlock(this, iblock);
    }

 

IName is a functional interface. ;)

 

Now in 1.9 I tried this:

this.register(() -> "sand");

    public void register(IName name) {
        this.setUnlocalizedName(Constants.MOD_ID.toLowerCase() + "." + name.getName());
        this.setRegistryName(name.getName());
        GameRegistry.register(this);
    }

 

But this is not working. So anyone who got an idea?

And what is required to get the ItemBlock's updated?

 

Thx in advance.

Bektor

Developer of Primeval Forest.

Posted

The interface came because I wanted to test the Java 8 Lambda expressions out in Minecraft modding and found no other place where I can put

a lambda expression in, so I did it there for testing.

 

Well, this does not work. When I use GameRegistry.register(thing) is my block gone. For some reasons it seems to work for items, but not for blocks.

 

So when I use this register(IName name, ItemBlock iblock) { and then this

        GameRegistry.register(this);
        GameRegistry.register(iblock);

I can't pass my ItemStone block which extends von ItemBlockBase which extends from ItemBlock.

 

(all my GameRegistry.register stuff is in abstract classes in methods there which will be called from the class which extends from the abstract class in the constructor.)

Developer of Primeval Forest.

Posted

Well, but it's not working and the only thing I'm doing is having the method register in the abstract class BlockBaseLeaves.

 

    public void register(IName name) {
        this.setUnlocalizedName(Constants.MOD_ID.toLowerCase() + "." + name.getName());
        this.setRegistryName(name.getName());
        GameRegistry.register(this);
    }

 

Then I call this method in the class BlockLeaves in the constructor. (class BlockLeaves extends BlockBaseLeaves).

 

    public BlockLeaves() {
        super();
        
        this.register(() -> "leaves");
    }

 

That's all what I am doing.

With the old GameRegistry.registerBlock everything works fine, but with the new GameRegistry.register it does not work. :(

Developer of Primeval Forest.

Posted

Define "does not work". The code you posted will (as I said above) not create an ItemBlock, meaning your Block cannot exist in any inventory.

The BlockLeaves is currently not an item block. Just did it not with item blocks because when it's not working for normal blocks it will not work for item blocks, too and before

I make a mistake in item block and can't find it because there is already one in block.... So I tested it now without ItemBlock. ;)

 

And with "does not work" I mean, I'm getting no error, but when I want to join the world Forge tells me about the missing block "leaves" and when I then join even when the block is missing the block is not shown in the creative inventory and I can't give it to me with the command /give.

Developer of Primeval Forest.

Posted

So this gives me a crash:

    public void register(IName name) {
        this.setUnlocalizedName(Constants.MOD_ID.toLowerCase() + "." + name.getName());
        this.setRegistryName(name.getName());
        GameRegistry.register(this);
        GameRegistry.register(new ItemBlock(this));
    }

 

java.lang.IllegalArgumentException: No registry name set for object net.minecraft.item.ItemBlock@1ed763aa (net.minecraft.item.ItemBlock)

 

So do I have to give my item block an extra registry name, even when the block has still one?

 

And how can I do this with custom ItemBlocks, I mean, which paramenter must I just in my method to be able to pass this parameter to the GameRegistry thing?

Developer of Primeval Forest.

Posted

Set the

ItemBlock

's registry name to the

Block

's registry name.

 

To handle custom

ItemBlock

classes, you can use a

Function<Block, ItemBlock>

argument (i.e. a function that takes a

Block

and returns an

ItemBlock

) as a factory for the

ItemBlock

instance. I do this here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.