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Posted

Hey everyone,

I am updating my mod and I was unable to find replacements for the following and hope to find help here

-EnchantmentHelper.getSilkTouchModifier

-StatCollector.translateToLocal

-player.inventory.consumeInventoryItem (ofc i could iterate over the inventory but is there another way)

-GameRegistry.findUniqueIdentifierFor

 

Any help is appreciated :)

 

-StatCollector.translateToLocal

I18n.format

(the

I18n

from

net.minecraft.client.resources

). If you are not on the client: don't translate, the server does not know the client's language.

But then what I18n in util.translation for?

-player.inventory.consumeInventoryItem (ofc i could iterate over the inventory but is there another way)

I don't think there is a replacement,

ItemBow

, which used it in vanilla, now has a for loop.

And forge won't make one? (as helper class or as patch?)?

  • Author

-StatCollector.translateToLocal

I18n.format

(the

I18n

from

net.minecraft.client.resources

). If you are not on the client: don't translate, the server does not know the client's language.

But then what I18n in util.translation for?

-player.inventory.consumeInventoryItem (ofc i could iterate over the inventory but is there another way)

I don't think there is a replacement,

ItemBow

, which used it in vanilla, now has a for loop.

And forge won't make one? (as helper class or as patch?)?

 

The translation is to translate keys to "words"  on client side..?

The vanilla bow uses

ItemBow#findAmmo

instead of

InventoryPlayer#consumeInventoryItem

. I created this method for my mod's bows to do the same thing using the

IItemHandler

API.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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