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Posted

Hey so I'm able to use player.getItemInUse() when I run it in single player. But when I connect to a server the server crashes when the code is run. This code is only allowed to run server side and I saw another forum post that said this cant be run server side. If I cant then how do I get what item the player has out?

In 1.8.9,

EntityPlayer#getItemInUse

is client-only. You'll need to use reflection to get the value of

EntityPlayer#itemInUse

instead.

 

In 1.9,

EntityLivingBase#getActiveItemStack

(the replacement for

EntityPlayer#getItemInUse

) is usable from both sides.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Pre-1.9, you could also generally assume that the ItemStack returned from #getHeldItem is the one currently in use - it will always be the case for vanilla, and probably for about 99% of mods (even ones like BG2 that add dual-wielding because they purposefully coded it that way).

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