Posted May 6, 20169 yr I was under the assumption that items would automatically get models added for them (like blocks seem to do) unless ModelLoader.setCustomModelResourceLocation is called. Was I wrong about this and all items require ModelLoader.setCustomModelResourceLocation to be called on them in order to work, or have I done something wrong somewhere? It is just that I have a lot of items and blocks which need ItemBlocks, and adding them all will be a pain.
May 6, 20169 yr Minecraft will automatically load a model for each Item (the one with its registry name), but it won't actually use that model unless you tell it to with ModelLoader.setCustomModelResourceLocation / ModelLoader.setCustomMeshDefinition . I do this automatically in my mod: Every Block or Item is added to a Set as it's registered (here and here). I then register models for the Item s (including ItemBlock s) with custom model names and add these to a Set (here and here). I then iterate through the Block s and Item s that haven't had models registered and register the default model for each one (here and here). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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