Posted May 8, 20169 yr Hi! I made a mob model and want to make animations. Every leg have 2 pieces: upper and lower. Parts of code: convertToChild(leftleg, leftleg2); convertToChild(rightleg, rightleg2); this.leftleg.rotateAngleX = -1.3F * this.func_78172_a(f, 9.0F) * f1; this.rightleg.rotateAngleX = 1.3F * this.func_78172_a(f, 9.0F) * f1; this.leftleg.rotateAngleY = 0.0F; this.rightleg.rotateAngleY = 0.0F; protected void convertToChild(ModelRenderer parParent, ModelRenderer parChild) { parChild.rotationPointX -= parParent.rotationPointX; parChild.rotationPointY -= parParent.rotationPointY; parChild.rotationPointZ -= parParent.rotationPointZ; parChild.rotateAngleX -= parParent.rotateAngleX; parChild.rotateAngleY -= parParent.rotateAngleY; parChild.rotateAngleZ -= parParent.rotateAngleZ; parParent.addChild(parChild); } Problem is that upper and lower pieces moving in other directions.
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