Jump to content

Cant get my mod to work with MCP(Minecraft Comes Alive)


TheJulianFilms

Recommended Posts

My mod Perplexeum will not work at all with minecraft comes alive I have done some researching and nothing at all seems to work!  Here is the crash report though, Its a ModLoader mod so I dont know if it would work. MCA is a Forge mod.

 

---- Minecraft Crash Report ----

// Don't be sad. I'll do better next time, I promise!

 

Time: 12/7/12 11:23 PM

Description: Failed to start game

 

java.lang.RuntimeException: The requested image path /items/PerplexeumIngot.png is not found

at cpw.mods.fml.client.TextureFXManager.loadImageFromTexturePack(TextureFXManager.java:304)

at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:242)

at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:227)

at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:237)

at net.minecraft.client.Minecraft.a(Minecraft.java:499)

at net.minecraft.client.Minecraft.run(Minecraft.java:756)

at java.lang.Thread.run(Thread.java:722)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- System Details --

Details:

Minecraft Version: 1.4.5

Operating System: Windows 7 (amd64) version 6.1

Java Version: 1.7.0_06, Oracle Corporation

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 423332792 bytes (403 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)

JVM Flags: 2 total; -Xms512m -Xmx1024m

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML: MCP v7.23 FML v4.5.14.455 Minecraft Forge 6.4.0.393 7 mods loaded, 7 mods active

mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

mod_Julian [mod_Julian] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

mod_MCarmor [mod_MCarmor] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

mod_Monster [mod_Monster] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

MCA [MCA - Minecraft Comes Alive] (mca v3.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

LWJGL: 2.4.2

OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation

Is Modded: Definitely; Client brand changed to 'forge,fml'

Type: Client (map_client.txt)

Texture Pack: Default

Profiler Position: N/A (disabled)

Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.