Posted May 10, 20169 yr Hello, Im trying to simply render the vanilla sign with a different texture if a variable is set to true. I only need help with the rendering, everything else is done the way i want it already. GL11.glPushMatrix(); GlStateManager.translate(x, y, z); ResourceLocation customSignResource = new ResourceLocation("mymod", "textures/blocks/sign.png"); (*) Minecraft.getMinecraft().renderEngine.bindTexture(customSignResource); (*) //I assume Im missing something here GL11.glPopMatrix(); In this state it doesnt render the texture, but the sign "exists" (i can see the hitbox when i hover over it). The same thing happens with all lines i marked with a "*" are removed. Do i have to create a custom model? It works if i use one, but id like to keep the standard one if possible. Thanks in advance
May 13, 20169 yr Author Does no one know a solution? If its possible can i somehow export the vanilla sign model?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.