Jump to content

Recommended Posts

Posted

Hey, so I have finally figured out how to make most of a bow, I have the textures done for the bow and the new arrow, however the only problem I'm having is making it so when I drawback my bow, it pulls the bow back like the normal bow, it does the animation but the string doesn't get pulled back, if that makes sense?

 

package com.MonstrousApple.mod.items.rangedweapons;

import com.MonstrousApple.mod.MACreativeTabRangingWeapons;
import com.MonstrousApple.mod.MAGlobal;
import com.MonstrousApple.mod.items.MAItems;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Items;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.stats.StatList;
import net.minecraft.world.World;

public class MAObsidianBow extends Item {

public MAObsidianBow(String unlocalizedName) {
	this.setUnlocalizedName(unlocalizedName);
	this.setCreativeTab(MAGlobal.maCreativeTabRangingWeapons);
}

{
    final String[] bowPullIconNameArray = new String[] {"bow_pulling_0", "bow_pulling_1", "bow_pulling_2"};

    }

    /**
     * Called when the player stops using an Item (stops holding the right mouse button).
     */
    public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityPlayer playerIn, int timeLeft)
    {
        boolean flag = playerIn.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0;

        if (flag || playerIn.inventory.hasItem(MAItems.ObsidianArrow))
        {
            int i = this.getMaxItemUseDuration(stack) - timeLeft;
            net.minecraftforge.event.entity.player.ArrowLooseEvent event = new net.minecraftforge.event.entity.player.ArrowLooseEvent(playerIn, stack, i);
            if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event)) return;
            i = event.charge;
            float f = (float)i / 20.0F;
            f = (f * f + f * 2.0F) / 3.0F;

            if ((double)f < 0.1D)
            {
                return;
            }

            if (f > 1.0F)
            {
                f = 1.0F;
            }

            EntityArrow entityarrow = new EntityArrow(worldIn, playerIn, f * 2.0F);

            if (f == 1.0F)
            {
                entityarrow.setIsCritical(true);
            }

            int j = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, stack);

            if (j > 0)
            {
                entityarrow.setDamage(entityarrow.getDamage() + (double)j * 0.5D + 0.5D);
            }

            int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, stack);

            if (k > 0)
            {
                entityarrow.setKnockbackStrength(k);
            }

            if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, stack) > 0)
            {
                entityarrow.setFire(100);
            }

            stack.damageItem(1, playerIn);
            worldIn.playSoundAtEntity(playerIn, "random.bow", 1.0F, 1.0F); //  /(itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

            if (flag)
            {
                entityarrow.canBePickedUp = 2;
            }
            else
            {
                playerIn.inventory.consumeInventoryItem(MAItems.ObsidianArrow);
            }

            //playerIn.triggerAchievement(StatList.objectUseStats[item.getIdFromItem(this)]);

            if (!worldIn.isRemote)
            {
                worldIn.spawnEntityInWorld(entityarrow);
            }
        }
    }

    /**
     * Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using
     * the Item before the action is complete.
     */
    public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityPlayer playerIn)
    {
        return stack;
    }

    /**
     * How long it takes to use or consume an item
     */
    public int getMaxItemUseDuration(ItemStack stack)
    {
        return 72000;
    }

    /**
     * returns the action that specifies what animation to play when the items is being used
     */
    public EnumAction getItemUseAction(ItemStack stack)
    {
        return EnumAction.BOW;
    }

    /**
     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
     */
    public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn)
    {
        net.minecraftforge.event.entity.player.ArrowNockEvent event = new net.minecraftforge.event.entity.player.ArrowNockEvent(playerIn, itemStackIn);
        if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event)) return event.result;

        if (playerIn.capabilities.isCreativeMode || playerIn.inventory.hasItem(MAItems.ObsidianArrow))
        {
            playerIn.setItemInUse(itemStackIn, this.getMaxItemUseDuration(itemStackIn));
        }

        return itemStackIn;
    }

    /**
     * Return the enchantability factor of the item, most of the time is based on material.
     */
    public int getItemEnchantability()
    {
        return 1;
    }
}

Posted

Yeah but I named it ObsidianBow_pulling_0, ObsidianBow_pulling_1 and ObsidianBow_pulling_2 because the bow colour is different.

 

Edit: And yeah I tried putting "Obsidian" before the bow_pulling_0 etc before uploading my code.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.