Posted May 10, 20169 yr Hey, so I have finally figured out how to make most of a bow, I have the textures done for the bow and the new arrow, however the only problem I'm having is making it so when I drawback my bow, it pulls the bow back like the normal bow, it does the animation but the string doesn't get pulled back, if that makes sense? package com.MonstrousApple.mod.items.rangedweapons; import com.MonstrousApple.mod.MACreativeTabRangingWeapons; import com.MonstrousApple.mod.MAGlobal; import com.MonstrousApple.mod.items.MAItems; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Items; import net.minecraft.item.EnumAction; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemArmor.ArmorMaterial; import net.minecraft.stats.StatList; import net.minecraft.world.World; public class MAObsidianBow extends Item { public MAObsidianBow(String unlocalizedName) { this.setUnlocalizedName(unlocalizedName); this.setCreativeTab(MAGlobal.maCreativeTabRangingWeapons); } { final String[] bowPullIconNameArray = new String[] {"bow_pulling_0", "bow_pulling_1", "bow_pulling_2"}; } /** * Called when the player stops using an Item (stops holding the right mouse button). */ public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityPlayer playerIn, int timeLeft) { boolean flag = playerIn.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0; if (flag || playerIn.inventory.hasItem(MAItems.ObsidianArrow)) { int i = this.getMaxItemUseDuration(stack) - timeLeft; net.minecraftforge.event.entity.player.ArrowLooseEvent event = new net.minecraftforge.event.entity.player.ArrowLooseEvent(playerIn, stack, i); if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event)) return; i = event.charge; float f = (float)i / 20.0F; f = (f * f + f * 2.0F) / 3.0F; if ((double)f < 0.1D) { return; } if (f > 1.0F) { f = 1.0F; } EntityArrow entityarrow = new EntityArrow(worldIn, playerIn, f * 2.0F); if (f == 1.0F) { entityarrow.setIsCritical(true); } int j = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, stack); if (j > 0) { entityarrow.setDamage(entityarrow.getDamage() + (double)j * 0.5D + 0.5D); } int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, stack); if (k > 0) { entityarrow.setKnockbackStrength(k); } if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, stack) > 0) { entityarrow.setFire(100); } stack.damageItem(1, playerIn); worldIn.playSoundAtEntity(playerIn, "random.bow", 1.0F, 1.0F); // /(itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F); if (flag) { entityarrow.canBePickedUp = 2; } else { playerIn.inventory.consumeInventoryItem(MAItems.ObsidianArrow); } //playerIn.triggerAchievement(StatList.objectUseStats[item.getIdFromItem(this)]); if (!worldIn.isRemote) { worldIn.spawnEntityInWorld(entityarrow); } } } /** * Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using * the Item before the action is complete. */ public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityPlayer playerIn) { return stack; } /** * How long it takes to use or consume an item */ public int getMaxItemUseDuration(ItemStack stack) { return 72000; } /** * returns the action that specifies what animation to play when the items is being used */ public EnumAction getItemUseAction(ItemStack stack) { return EnumAction.BOW; } /** * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer */ public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn) { net.minecraftforge.event.entity.player.ArrowNockEvent event = new net.minecraftforge.event.entity.player.ArrowNockEvent(playerIn, itemStackIn); if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event)) return event.result; if (playerIn.capabilities.isCreativeMode || playerIn.inventory.hasItem(MAItems.ObsidianArrow)) { playerIn.setItemInUse(itemStackIn, this.getMaxItemUseDuration(itemStackIn)); } return itemStackIn; } /** * Return the enchantability factor of the item, most of the time is based on material. */ public int getItemEnchantability() { return 1; } }
May 10, 20169 yr Author Yeah but I named it ObsidianBow_pulling_0, ObsidianBow_pulling_1 and ObsidianBow_pulling_2 because the bow colour is different. Edit: And yeah I tried putting "Obsidian" before the bow_pulling_0 etc before uploading my code.
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