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[1.9] Worldgen updating


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Hello,

 

I have a problem with my Worldgen class. I decided to update my mod to 1.9 but the generation don't work.

I'm not a professional of coding but I have just some basics of Java, Can you help me to correct and explain to me why my worldgen class don't work? :)

 

My Class:

package fr.jules552.mod.WorldGeneration;

import java.util.Random;

import fr.jules552.mod.Structures.Structure1;
import fr.jules552.mod.init.BlocksMod;
import net.minecraft.block.Block;
import net.minecraft.block.BlockDirt;
import net.minecraft.block.BlockStone;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkGenerator;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraftforge.fml.common.IWorldGenerator;

public class WorldGenAd implements IWorldGenerator
{

public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) 
{
	switch(world.provider.getDimension())
	{
	case -1: 
		GenerateNether(world, chunkX * 16, chunkZ * 16, random);
		break;

	case 0:
		GenerateOverworld(world, chunkX * 16, chunkZ * 16, random);

	case 1:
		GenerateEnd(world, chunkX * 16, chunkZ * 16, random);


	}


}

private void addOre(Block block, Block blockSpawn, Random random, World world, int posX, int posZ, int minY, int maxY, int minV, int maxV, int spawnChance)
{
	for(int i = 0; i < spawnChance; i++)
	{
		int defaultChunkSize = 16;
		int Xpos = posX + random.nextInt(defaultChunkSize);
		int Ypos = minY + random.nextInt(maxY - minY);
		int Zpos = posZ + random.nextInt(defaultChunkSize);

		IBlockState state = block.getDefaultState();
		BlockPos blockPos = new BlockPos(Xpos, Ypos, Zpos);

		new WorldGenMinable(state, maxV).generate(world, random, blockPos);

	}
}





private void GenerateNether(World world, int i, int j, Random random) 
{


}

private void GenerateOverworld(World world, int i, int j, Random random) 
{
	//Minerais
	addOre(BlocksMod.AdamantiumOre, Blocks.stone, random, world, i, j, 4, 16, 1, 3, 10);
	addOre(BlocksMod.SilverOre, Blocks.stone, random, world, i, j, 4, 48, 3, 4, 18);
	addOre(BlocksMod.AluminiumOre, Blocks.stone, random, world, i, j, 4, 48, 3, 6, 18);

	//Structures
	int Xpos = i+random.nextInt(16);
	int Ypos = random.nextInt(128);
	int Zpos = j+random.nextInt(16);

	for (int x = 0; x<500; x++)
	{
		new Structure1().genrate(world, random,new BlockPos (Xpos,Ypos,Zpos));	
	}

}

private void GenerateEnd(World world, int i, int j, Random random) 
{


}

@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator,
		IChunkProvider chunkProvider) {

}

}

 

And my WorldRegister class :

 

package fr.jules552.mod.WorldGeneration;

import net.minecraftforge.fml.common.IWorldGenerator;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class WorldRegisterAd 
{
public static void MainRegistry()
{
	regsiterWorldGen(new WorldGenAd(), -1);
	regsiterWorldGen(new WorldGenAd(), 0);
	regsiterWorldGen(new WorldGenAd(), 1);
}

private static void regsiterWorldGen(IWorldGenerator iGenerator, int weightProbability )
{
	GameRegistry.registerWorldGenerator(iGenerator, weightProbability);

}

}

 

 

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Thank you for your answer,

 

For the 3 register i don't really know, I was following a tutorial in Internet and the guy who do the tutorial used this method of registering , How can I fix that?

 

Where I missing a break?

 

Sorry for this basics questions but it's my first mod and my first update of course.

Thank you for giving of your time to answer me, It's very kind.  :)

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I understand now for the switch, I fix the problem thank you  :) but for the register, It can work with the 3 registers ? or I must to change to only 1 register?

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