Jump to content

[1.9] Render over the player


Dijkstra

Recommended Posts

So I would like render a shirt on the player, I did start this in 1.7.10 but the openGL scared me off, any way I started from starch in 1.9 and lot of stuff seems different in the code I fear Alex may make my life harder for me, as she will need shirt of her own with smaller arms, can i check the player model easily, but I still am unsure, how to load texture over the player, and know very little onenGL, if someone could give me a very commented example I would be much appreciated.

Link to comment
Share on other sites

Have a look at how the chestplate is rendered on players, zombies and skeletons (you may have to do a bit of searching). Rendering a shirt shouldn't be too much different.

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.