Posted May 15, 20169 yr Hello everybody ! I work on a new resource pack and have a lot of ideas But one of those need some enhancement in the possibility given by the vanilla game. I wish to work with opacity on some blocks. Look at this screen : http://www.grosmenteur.com/Nautilus/illust_Enhanced.png[/img] I want to do with some (any...) blocks what I can do with grass blocks. Because of the overlay, grass blocks can manage 0/1 opacity in textures but other blocks (here, it's iron ore block) can't. Some blocks can manage 0_255 opacity (tainted glass). I want to choose which blocks can do 0/1 and 0-255 opacity In order to build my resource pack, I wish to modify the list of blocks which can do this sort of thing . Or, I imagine, I wish to modify the properties of these blocks. Maybe such a mod exist already ? I wish to learn to write mods and I think it's a good first project for me Can you give me some input to begin with ? I already know some script language (Lua, AS2, PHP, javascript and Python...), very few Java. But it's a good way to learn I read that we can (or shouldn't) alter vanilla classes... I need you to help me to make my first step, just a lead or a direction where to look ^^ Edit : I read this : http://greyminecraftcoder.blogspot.fr/2014/12/block-rendering-18.html I want to make some SOLID blocks render as CUTOUT_MIPPED or TRANSLUCENT... Should I look at openGL ? Maybe my project is not the one I need to begin with
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