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Posted

In

ClientProxy#renderFluids

, you only register the model for

ModFluids.tropical_water

and not

ModFluids.tropical_water_seafoam

.

 

I suggest refactoring your fluid model registration code into a method that takes a fluid

Block

as an argument and registers a model for it (like this one from my mod). Call this method for each of your fluid

Block

s.

 

GameRegistry.registerBlock

/

registerItem

are deprecated, use

GameRegistry.register

. You'll need to create and register the

ItemBlock

s for your

Block

s yourself.

 

You can see my mod's fluid registration code here. This uses these methods to register the

Block

s.

 

You should be using

ModelLoader.setCustomModelResourceLocation

/

setCustomMeshDefinition

in preInit instead of

ItemModelMesher#register

in init.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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