2. yes I know but I want to cancel out all other mod's shift behaviors at the time as well.
3. It only gets to the smoke particle spawn meaning "if (mc.gameSettings.keyBindJump.isKeyDown())" is never true.
ModelBiped's textureHeight is 32. ModelPlayer's texture height is 64. here is your two options:
new model, extending ModelBiped and setting textureHeight to 64,
or
change your texture to ModelBiped's format, look at the normal zombie texture as an example.
Have you done anything with GenLayer increasing biome sizes? (GenLayerZoom)
example: https://github.com/Alex-the-666/archipelago/blob/master/src/main/java/com/github/alexthe666/archipelago/world/GenLayerArchipelago.java
Hello. I have an event that tells me if certain keys are down. They work as intended in the workspace, but for some reason, outside of the workspace, isKeyDown() is never true.
my event code:
The farthest particle that spawns is the CLOUD, meaning that the event is working but the keys are not working.
Hi. Today i tried to setup a 1.10.2 workspace, but i got this strange gradle crash:
I tried running gradlew clean, then tried to setup again but there was no difference.
Hi. I have a leaves block that works perfectly fine except for one issue: When on fast, the leaves render with a white background instead of a black one. An example:
Normal Fancy Render:
White Fast Render:
The class file for the leaves block:
It would be greatly appreciated if I could get any help at all on this. Thanks in advance