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Featured Replies

Posted

Hello,

 

Im trying to modify the players motion using this:

mc.thePlayer.motionZ *= 0.5;
mc.thePlayer.motionX *= 0.5;

 

I tested it by seeing if the knockback is halfed, but it isnt.

Then I tried setting it to 0 to make the change more obvious, but it also didnt work.

mc.thePlayer.motionZ = 0;
mc.thePlayer.motionX = 0;

 

 

Where?

 

(hint: server, client, what event or method)

1.7.10 is no longer supported by forge, you are on your own.

  • Author

My mod is clientside only, Im using the LivingHurtEvent.

 

public void onLivingHurtEvent(LivingHurtEvent event){

if(event.entity instanceof EntityPlayer){

	mc.thePlayer.motionX = 0;
	mc.thePlayer.motionZ = 0;
}
}

  • Author

Oh, ok. Is there another way i can detect if the player was attacked?

I thought of checking if the players health was reduced, but maybe theres a different/simpler way to do it?

Maybe you can use the

AttackEntityEvent

. From a quick look at the code, it doesn't seem server only.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Add this after where you add the motion:

mc.thePlayer.velocityChanged = true;

 

So now it should look like this:

mc.thePlayer.motionZ *= 0.5;
mc.thePlayer.motionX *= 0.5;
mc.thePlayer.velocityChanged = true;

IGN: matte006

Played Minecraft since summer 2011.

Modding is my life now.

Please check out my mod :)

https://minecraft.curseforge.com/projects/gadgets-n-goodies-mod?gameCategorySlug=mc-mods&projectID=230028

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