Jump to content

Recommended Posts

Posted

If you are using a 16x texture and make the quad 16x32, of course the texture is going to get stretched and distorted. What do you mean with "straight"?

 

For more help, please provide us with the JSON files related.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

What I did for my sledge hammer in a previous mod was to make the texture double resolution, so I had more drawing space to make the item longer. Then for the scale, I doubled the values (except for I think Z, so your depth doesn't scale up).

 

So basically, your model scale should be

[resolutionX/16, resolutionY/16, 1.0]

 

Obviously the equations won't parse, so do them yourself and fill in the values. Resolution X and Y are the dimensions of your texture. Keep them square values (16,32,64), or else you could get distortion or texture and/or runtime errors.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.