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Posted

So I have a couple blocks in my mod that have different properties. One block for example, uses PropertyEnum. In my lang file, tile.blockname.enum_name.name works. Another block though uses PropertyInteger. When I try to set a name like tile.blockname.integer_value.name it does not work. I checked through vanilla code at blocks like anvil, cactus, cake, etc, and most of them just uses the format tile.blockname.name, without specifying the integer value. This doesn't work for me either. So how do blocks with PropertyIntegers work for lang files?

 

One thing I noticed is that in game, the PropertyInteger block's name is not in the format of tile.blockname.name. It's in the format of modID:blockname[PropertyInteger_name=integer_value].name. I think this is slightly weird. Also I tried using modID:blockname[PropertyInteger_name=integer_value].name and a few slight variations to see if they worked but nothing did work.

  • Author

Ahhhhhhhhhhhhhhhhhhhhhhhhhhhh I forgot to look into the itemblock...oops heheh  ::)

 

Yeah I got it fixed now. Didn't realize that for some reason my ItemBlock#getUnlocalizedName(ItemStack) was returning only the integer value of the blockstate, and not calling the block's actual getUnlocalizedName(). Thanks alot!

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