Posted May 22, 20169 yr My mod needs to modify the "renderAttackIndicator" method form guiIngame. So I created a new class "BCGuiIngame" that extends GuiIngame and modified that method a bit. Then I use my gui instead of the vanilla by doing this @SubscribeEvent public void onLogin(PlayerLoggedInEvent event) { Minecraft.getMinecraft().ingameGUI = new BCGuiIngame(Minecraft.getMinecraft()); } The problem is that this makes other mods that use the guiIngame crash, so can I do?
May 22, 20169 yr PlayerLoggedInEvent is server only event. Minecraft.class is client only class. http://mcforge.readthedocs.io/en/latest/concepts/sides/ You should NOT replace GuiIngame. Use RenderGameOverlayEvent.Pre - to cancel rendering of whatever you want. Post - to render your stuff. Use ElementType to pick rendering phase (otherwise you render multiple times). 1.7.10 is no longer supported by forge, you are on your own.
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