May 23, 20169 yr Always specify the Minecraft version you're using in your thread title. In 1.8 and earlier, give the block a TileEntity that implements IInventory . In 1.8.9+, give the block a TileEntity with an IItemHandler field to store the inventory and expose it through the capability system. You can see my slightly over-complicated implementation of a chest using IItemHandler here. This includes the naming and loot generation features of vanilla chests, but not double chests or animated models. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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