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Posted

That code should crash the client, since the

RenderItem

and

ItemModelMesher

instances you use for registering your models are only created between preInit and init. Instead of

ItemModelMesher#register

, use

ModelLoader.setCustomModelResourceLocation

/

setCustomMeshDefinition

in preInit.

 

ModelLoader.setCustomModelResourceLocation

will call

ModelBakery.registerItemVariants

for you.

 

Side note:

GameRegistry.registerItem

/

registerBlock

are deprecated. Set the registry name of your

Item

s/

Block

s in their constructors using

IForgeRegistryEntry#setRegistryName

(implemented by

Item

,

Block

and other singleton classes) and then register them with the single-argument overload of

GameRegistry.register

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

That code should crash the client, since the

RenderItem

and

ItemModelMesher

instances you use for registering your models are only created between preInit and init. Instead of

ItemModelMesher#register

, use

ModelLoader.setCustomModelResourceLocation

/

setCustomMeshDefinition

in preInit.

 

ModelLoader.setCustomModelResourceLocation

will call

ModelBakery.registerItemVariants

for you.

 

Side note:

GameRegistry.registerItem

/

registerBlock

are deprecated. Set the registry name of your

Item

s/

Block

s in their constructors using

IForgeRegistryEntry#setRegistryName

(implemented by

Item

,

Block

and other singleton classes) and then register them with the single-argument overload of

GameRegistry.register

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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