Posted May 27, 20169 yr I have followed a tutorial on how to create custom requirements for crafting recipes. What I want to do now, is replace all of the vanilla recipes with my custom ones, but before I do that, is it possible to use the "IRecipe" to obtain the crafting result and what's required in order to re add the recipe back to minecraft. For example: //The idea. Is there any way to replicate this? GameRegistry.addRecipe(vanillaRecipe.outPut, vanillaRecipe.contents); Here is what I've gotten so far. http://pastebin.com/7yBqKVxW Thanks!
May 27, 20169 yr Author I have followed a tutorial on how to create custom requirements for crafting recipes. What I want to do now, is replace all of the vanilla recipes with my custom ones, but before I do that, is it possible to use the "IRecipe" to obtain the crafting result and what's required in order to re add the recipe back to minecraft. For example: //The idea. Is there any way to replicate this? GameRegistry.addRecipe(vanillaRecipe.outPut, vanillaRecipe.contents); Here is what I've gotten so far. http://pastebin.com/7yBqKVxW Thanks!
May 28, 20169 yr I have a class that replaces vanilla/Forge recipes here, though it's for 1.7.10. Each recipe class needs to be handled individually and I specifically prevent it from replacing subclasses because they may have their own custom behaviour. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
May 28, 20169 yr I have a class that replaces vanilla/Forge recipes here, though it's for 1.7.10. Each recipe class needs to be handled individually and I specifically prevent it from replacing subclasses because they may have their own custom behaviour. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
May 28, 20169 yr Author Thanks! I'll take a look into that! Another thing is that I don't necessarily need to change the recipe's input and output. The additional requirement is based on the player's level in one of my skills. I also want to clear up what I asked earlier just to be sure I was understood. Can I get the input and output from the recipe? Or am I able to obtain the input and output in any ways?
May 28, 20169 yr Author Thanks! I'll take a look into that! Another thing is that I don't necessarily need to change the recipe's input and output. The additional requirement is based on the player's level in one of my skills. I also want to clear up what I asked earlier just to be sure I was understood. Can I get the input and output from the recipe? Or am I able to obtain the input and output in any ways?
May 28, 20169 yr I also want to clear up what I asked earlier just to be sure I was understood. Can I get the input and output from the recipe? Or am I able to obtain the input and output in any ways? Yes, the class I linked does that. IRecipe#getRecipeOutput returns the recipe's output, but each recipe type has a separate way to get the input. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
May 28, 20169 yr I also want to clear up what I asked earlier just to be sure I was understood. Can I get the input and output from the recipe? Or am I able to obtain the input and output in any ways? Yes, the class I linked does that. IRecipe#getRecipeOutput returns the recipe's output, but each recipe type has a separate way to get the input. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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