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Make an advanced ControlSystem GUI


thebest108

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So for my airship mod I want to add comprehensive controls so one can fly them realistically. I have all the feedback-loops and math worked out, I just need a way for the player to input flight information.

 

That said, how can I add sliders and number boxes to a GUI? Also if possible is there a way I can program a custom virtual joystick using the mouse?

 

(Shameless Mod Plug:

)

 

EDIT: This GUI is for a TileEntity on the Airship, not the Airship entity itself

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

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So for my airship mod I want to add comprehensive controls so one can fly them realistically. I have all the feedback-loops and math worked out, I just need a way for the player to input flight information.

 

That said, how can I add sliders and number boxes to a GUI? Also if possible is there a way I can program a custom virtual joystick using the mouse?

 

(Shameless Mod Plug:

)

 

EDIT: This GUI is for a TileEntity on the Airship, not the Airship entity itself

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

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Ye sure, remind me what version are you on?

 

Few hints:

* Extend GuiScreen.

* Open gui client side (unless you need container).

* There are alredy few things implemented, outside IDE so mind naming, but they are there in vanilla/forge: GuiSlider and GuiTextField/Box.

* You can replicate them / extend to your needs or maybe they are enough, as to GuiTextField/Box - you can track input and check if those are numbers and stuff.

* For all inputs you will need to send packets to server (obviously). For a control system I'd make one key-value relation packet (in your case also dimension I guess).

* As to stick - yup, there is GuiScreen#handleMouseInput() which should be a good place to track mouse movement. Hell you can even do that in drawScreen, etc.

* Note: If you are planning to send mouse (stick) packets - do it from updateScreen() (I think) method (which is tick-based, not FPS) and send mouse every 3-5 ticks.

 

Namings may be off a bit but that should put you on track (you are skilled).

 

Props on mod :)

1.7.10 is no longer supported by forge, you are on your own.

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Ye sure, remind me what version are you on?

 

Few hints:

* Extend GuiScreen.

* Open gui client side (unless you need container).

* There are alredy few things implemented, outside IDE so mind naming, but they are there in vanilla/forge: GuiSlider and GuiTextField/Box.

* You can replicate them / extend to your needs or maybe they are enough, as to GuiTextField/Box - you can track input and check if those are numbers and stuff.

* For all inputs you will need to send packets to server (obviously). For a control system I'd make one key-value relation packet (in your case also dimension I guess).

* As to stick - yup, there is GuiScreen#handleMouseInput() which should be a good place to track mouse movement. Hell you can even do that in drawScreen, etc.

* Note: If you are planning to send mouse (stick) packets - do it from updateScreen() (I think) method (which is tick-based, not FPS) and send mouse every 3-5 ticks.

 

Namings may be off a bit but that should put you on track (you are skilled).

 

Props on mod :)

1.7.10 is no longer supported by forge, you are on your own.

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