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Thread name says more than post itself.

 

Anyway:

* WorldSavedData (WSD)

* WorldTickEvent (it is also kinda possible to do it with timestamps relative to World's total time, but I personally don't like that one).

 

That's it. Increment time held in WSD that would be saved/loaded to world (event.world I guess). Remember to use event.phase (Phase), you probably want START in this case.

As to WSD itself - I guess you know how to use NBT, so there is that.

 

Additional notes: Do you also need times on clients? In that case - use EntityJoinedWorldEvent to send IMessage (SimpleNetworkWrapper) to client that will set value to server's one, then - increment on both sides. I am not sure if WorldTickEvent fires for client world, so if not - you can use ClientTickEvent and Minecraft#theWorld.

Links:

http://www.minecraftforge.net/forum/index.php/topic,20135.0.html

http://greyminecraftcoder.blogspot.com.au/2015/01/thread-safety-with-network-messages.html

 

Notes: On client you can hold that value as static field anywhere really, in which case you will use ClientTickEvent to increment.

1.7.10 is no longer supported by forge, you are on your own.

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