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Sound not working


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Hello! I am trying to add a sound, but cannot seem to get it to work. I right click the iPod, but do not hear the "ipodsong" sound. The sound is at src/assets/mymod/sound. It is named "ipodsong.ogg". Here is my code:




RegisterSounds class:



package mymod.sound;


import net.minecraftforge.client.event.sound.SoundLoadEvent;

import net.minecraftforge.event.ForgeSubscribe;


public class RegisterSounds {



public void onSound(SoundLoadEvent event) {








iPod class:



package mymod.items;


import java.awt.Color;

import java.awt.Event;

import java.awt.TrayIcon.MessageType;

import java.util.Random;


import javax.xml.ws.handler.MessageContext;


import org.lwjgl.input.Keyboard;


import com.google.common.eventbus.Subscribe;


import mymod.Main;

import net.minecraft.client.Minecraft;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.Entity;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.util.ChatMessageComponent;

import net.minecraft.util.EnumChatFormatting;

import net.minecraft.util.MathHelper;

import net.minecraft.world.World;

import net.minecraftforge.client.ClientCommandHandler;

import net.minecraftforge.event.ForgeSubscribe;

import cpw.mods.fml.common.network.Player;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;



public class MyItem3 extends Item {


// Set default values for variables

public int ipod_cooldown = 0;

public int ipod_cooldown_seconds = 0;


private String texturePath = "mymod:";


    public MyItem3(int ItemID, String textureName)





        texturePath += textureName;


    public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int X, int Y, int Z, int par7, float par8, float par9, float par10) {

    // See if it has been less than 5 seconds (100 ticks) since last use

            if(ipod_cooldown < 100) {

            // Converts the time since last use from ticks to seconds, and changes from since last use to time until can use

            ipod_cooldown_seconds = 5 - (ipod_cooldown / 20);

            par2EntityPlayer.addChatMessage("§cYou can check your iPod again in " + "§c§l" + ipod_cooldown_seconds + " §cseconds!");



        if (!par3World.isRemote)


        // See if it has been 5 seconds (100 ticks) since last use

        if(ipod_cooldown >= 100) {


        // Set the cooldown value

            ipod_cooldown = 0;

        par3World.playSoundAtEntity(par2EntityPlayer, "mymod:ipodsong", 1.0F, 1.0F);

            // Send this message

            par2EntityPlayer.addChatMessage("§aNow playing §a§lcat §arecord!");


            return true;


        return true;


return true;


    // Run the following code every tick (onUpdate = 1 tick)

    public void onUpdate(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5) {

    // See if it has been less than 5 seconds (100 ticks) since last use

    if(ipod_cooldown < 100) {

    // If it was, add 1 tick to the time since last use









    public void registerIcons(IconRegister iconRegister)


        this.itemIcon = iconRegister.registerIcon(texturePath);











* Used to register sounds and textures that we want to load before our Mod is initialized



package mymod.proxies;



import mymod.sound.RegisterSounds;

import net.minecraftforge.common.MinecraftForge;


public class ClientProxy extends CommonProxy {

public void registerRenders() {


MinecraftForge.EVENT_BUS.register(new RegisterSounds()); 









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