Posted June 8, 20169 yr I have a few ideas about how to implement the placing of the item in the inventory (using iteration to work with incomplete stacks, looping through the item inventory first and then through the player's inventory) but I am unsure about how to prevent duplication of the item due to the completion of the basic code. Before I start messing around and making it up as I go along, I thought I'd ask if there was a tutorial available, since I have been unable to find one. Also I am unsure about whether my intention for the placing is the right way to go. Thanks in advance.
June 11, 20169 yr Author Okay, I appear to be having a difficulty with the EnitityItem, the item I get from it has a stack size of zero.
June 12, 20169 yr Author For testing, all I'm doing is printing event.pickedUp.getEntityItem() to the console. I get 0x... I'm probably misunderstanding EntityItem but I could not wrap my head round the entity item or pickup code.
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