Posted June 9, 20169 yr I'm trying to modify the way Minecraft decides which chunks to render, and all of that happens in the setupTerrain() method of RenderGlobal. The problem is to do that I need access to the RenderGlobal.ContainerLocalRenderInformation.class, which unfortunately is not made public by Access Transformers . I also dont want to use Reflection because then coding becomes an absolute nightmare, and even then this is called very often which would cause a lot of lag. What can I do to get this Nested Class public? "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
June 10, 20169 yr Author I'm trying to force Minecraft to render a chunk that's thousands of blocks away, with the intent of translating its render onto the location of an entity (This way the entity renders as a chunk, while having perfect mod compatibility). I saw something called an IRenderChunkFactory, but I'm confused as to how to use it. "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
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