Posted June 10, 20169 yr Hi Does BlockEvent.BlockBreak not working in client-only mods? Or I should place some @ForgeSubscribe or something else Event i of course registered and dont have bugs inside. Start and work corectly during single player game. In multiplayer dont start. I was check with System.out.println("event start"); as a first line in handler.
June 10, 20169 yr Author The event fires serverside only. I understand it's no way to gain the same informations on client? With some other event? During syncing? From packets?
June 11, 20169 yr Author What are you trying to achieve exactly? Most important thing I try to achieve is event itself. As a trigger to firing my code. Then I need .itemHeld() and breaked Block (coordinates and MetaData). I cannot find clear list of events can be fired in client-only mods. It's a little frustrating.
June 11, 20169 yr Author If player harvest crops and have one of crop in hand, crop is planted. If breaked crop is not full mature event is canceled.
June 11, 20169 yr Author You most likely have to use PlayerInteractEvent.LeftClickBlock . Unfortunately this event not exist in 1.7.10
June 12, 20169 yr Author Q: My son have rush on his belly. What can I do? A: Make a new one. It's no other solution for 1.7.10?
June 12, 20169 yr Author Hehehehehehe.... nope ;p I'm not writing mods for publish or sell. I sometimes write some simple mods for personal use only. As strictly specified tools. Now I'm playing on 1.7.10 classic server and I need autoplanting mod for 1.7.10. I'm sure, if I will update mod to 1.8 he will be work perfectly. But will be perfectly useless for me at this time.
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