Jump to content

1.9 NBT Data


MrPlantPots

Recommended Posts

I am working on creating a Quest Book. I have all the core functionality down, but I can't find a good way to store the data. I've decided NBT is the best idea, but I have no clue what things I can attach NBT data to, and what would be the best thing to attach it to? The data can't really be added to the quest book itself because what if they loose it? Also I want to data to be the same for each player, so preferably something that the data  could be saved to on the Server Side? Can somebody suggest what would be the best thing to do?

Link to comment
Share on other sites

Quest progress should probably be saved using a Capability attached to the player, not using World Saved Data.

 

Whenever a value changes that the client needs to know about, send a packet to update it. The site I linked previously also has a section on networking, including the Simple Network Implementation (which you should use).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I had a similar issue to what you do above. Given this is an old post, you've probably sorted this now In my case, I had Java (JDK) 22 installed. After uninstalling that and installing 17.0.11 (having both installed gives the same error), then running the startserver.bat worked for me. I managed to get to the EULA section and then start my server correctly- I hope it helps anyone else who may have this issue!
    • Make a test with another Launcher like MultiMC, AT Launcher or Technic Launcher
    • I opened up Minecraft today for the first time in a month and whenever I try and play forge I get an error 1 message. I restarted my computer, tried reinstalling both Minecraft and Forge and have updated all of my drivers. Nothing seems to work so I'm stumped. I have absolutely no mods installed ATM so I have no idea what could be causing the problem. I hope yall are able to help.   DebugLog:   [19May2024 20:33:51.600] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, dmoy18, --version, 1.20.1-forge-47.2.0, --gameDir, C:\Users\dmoyf\AppData\Roaming\.minecraft, --assetsDir, C:\Users\dmoyf\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, c083972cd92d4dd2894beb25b82ebe82, --accessToken, ????????, --clientId, MDljMzIwMjYtOTJiNS00YWUxLTk1M2EtN2ExMGExZWM0MDAw, --xuid, 2535417310772497, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\dmoyf\AppData\Roaming\.minecraft\quickPlay\java\1716168829421.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.2.0, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [19May2024 20:33:51.604] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 11 arch amd64 version 10.0 [19May2024 20:33:51.634] [main/DEBUG] [cpw.mods.modlauncher.LaunchServiceHandler/MODLAUNCHER]: Found launch services [fmlclientdev,forgeclient,minecraft,forgegametestserverdev,fmlserveruserdev,fmlclient,fmldatauserdev,forgeserverdev,forgeserveruserdev,forgeclientdev,forgeclientuserdev,forgeserver,forgedatadev,fmlserver,fmlclientuserdev,fmlserverdev,forgedatauserdev,testharness,forgegametestserveruserdev] [19May2024 20:33:51.653] [main/DEBUG] [cpw.mods.modlauncher.NameMappingServiceHandler/MODLAUNCHER]: Found naming services : [srgtomcp] [19May2024 20:33:51.668] [main/DEBUG] [cpw.mods.modlauncher.LaunchPluginHandler/MODLAUNCHER]: Found launch plugins: [mixin,eventbus,slf4jfixer,object_holder_definalize,runtime_enum_extender,capability_token_subclass,accesstransformer,runtimedistcleaner] [19May2024 20:33:51.681] [main/DEBUG] [cpw.mods.modlauncher.TransformationServicesHandler/MODLAUNCHER]: Discovering transformation services [19May2024 20:33:51.688] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path GAMEDIR is C:\Users\dmoyf\AppData\Roaming\.minecraft [19May2024 20:33:51.689] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path MODSDIR is C:\Users\dmoyf\AppData\Roaming\.minecraft\mods [19May2024 20:33:51.689] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path CONFIGDIR is C:\Users\dmoyf\AppData\Roaming\.minecraft\config [19May2024 20:33:51.689] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path FMLCONFIG is C:\Users\dmoyf\AppData\Roaming\.minecraft\config\fml.toml
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.