Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hello, me again :D

 

I'm trying to render the player and other players upside down if they have a certain username.

 

 

package RenderPlayer;

import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.List;

import Config.getOS;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EnumPlayerModelParts;
import net.minecraft.util.text.TextFormatting;
import net.minecraftforge.client.event.RenderPlayerEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;


public class UpsideDown {

@SubscribeEvent
public void doRender(RenderPlayerEvent event) {
	rotateCorpse(event.getEntity());
}

public void rotateCorpse(Entity bat) {
   if (System.getProperty("java.version").startsWith("1.8")) {
        try{
            String s = TextFormatting.getTextWithoutFormattingCodes(bat.getName());
            List<String> users = Files.readAllLines(Paths.get(getOS.OS + "/capes/Dinnerbone.txt"));
          	if (users.contains(s)|| s.equals("james090500") || s.equals("Grumm") && (!(bat instanceof EntityPlayer) || ((EntityPlayer)bat).isWearing(EnumPlayerModelParts.CAPE)))
            {
				GlStateManager.translate(0.0F, bat.height + 0.1F, 0.0F);
        			GlStateManager.rotate(180.0F, 0.0F, 0.0F, 0.0F);
        			GlStateManager.rotate(180.0F, 0.0F, 180.0F, 0.0F);
            }
        } catch (IOException e) {}
    }
}
}

 

 

and i am initialising like this:

 

@EventHandler
public void load(FMLInitializationEvent event) {
	MinecraftForge.EVENT_BUS.register(new UpsideDown());

}

 

 

However, this turns ALL entitys upside down sadly. like this -

7d74ff5c107c6c6f2e39aa573f9e844f.png

 

 

Use Pre and Post sub-events. In pre you perform rotation. In Post you need to rotate back to 0.

 

P.S: You should move client-only (rendering) events into ClientProxy (meaning - register them via proxy call)

Point of interest:

http://mcforge.readthedocs.org/en/latest/concepts/sides/

@SidedProxy

 

1.7.10 is no longer supported by forge, you are on your own.

  • Author

Something like this?

 

 

public class UpsideDown {

@SubscribeEvent
public void doRender(RenderPlayerEvent.Pre event) {
	PreRotateCorpse(event.getEntity());
}

public void PreRotateCorpse(Entity bat) {
   if (System.getProperty("java.version").startsWith("1.8")) {
        try{
            String s = TextFormatting.getTextWithoutFormattingCodes(bat.getName());
            List<String> users = Files.readAllLines(Paths.get(getOS.OS + "/capes/Dinnerbone.txt"));
          	if (users.contains(s)|| s.equals("james090500") || s.equals("Grumm") && (!(bat instanceof EntityPlayer) || ((EntityPlayer)bat).isWearing(EnumPlayerModelParts.CAPE)))
            {
				GlStateManager.translate(0.0F, bat.height + 0.1F, 0.0F);
        			GlStateManager.rotate(180.0F, 0.0F, 0.0F, 0.0F);
        			GlStateManager.rotate(180.0F, 0.0F, 180.0F, 0.0F);
            }
        } catch (IOException e) {}
    }
}

@SubscribeEvent
public void doRender(RenderPlayerEvent.Post event) {
	PostRotateCorpse(event.getEntity());
}

public void PostRotateCorpse(Entity bat) {
   if (System.getProperty("java.version").startsWith("1.8")) {
        try{
            String s = TextFormatting.getTextWithoutFormattingCodes(bat.getName());
            List<String> users = Files.readAllLines(Paths.get(getOS.OS + "/capes/Dinnerbone.txt"));
          	if (users.contains(s)|| s.equals("james090500") || s.equals("Grumm") && (!(bat instanceof EntityPlayer) || ((EntityPlayer)bat).isWearing(EnumPlayerModelParts.CAPE)))
            {
				GlStateManager.translate(0.0F, bat.height + 0.1F, 0.0F);
        			GlStateManager.rotate(0.0F, 0.0F, 0.0F, 0.0F);
        			GlStateManager.rotate(0.0F, 0.0F, 0.0F, 0.0F);
            }
        } catch (IOException e) {}
    }
}

}

 

 

Also my mod is client side only

1st of all - don't ever perform checks like you do (files and other comprasions like version check) every FRAME!

Make some boolean that is set from mod pre-init/init.

And don't ask - just test it. I think rotation is collective so you have to rotate twice 180, but I don't remember.

1.7.10 is no longer supported by forge, you are on your own.

From what I remember the basic concept is:

 

pre(Pre event)
{
    GL11.pushMatrix()
    /// modify states
    // do stuff
}
post(Post event)
{
    // do stuff
    // revert states
    GL11.popMatrix()
}

 

The reason you have to get state back in place is beacuse entities are rendered sequentially so if you change state and don't revert it - all next ones are also affected.

 

I might be wrong as this is 1.9 and last time I was working with such things was early/mid 1.8.

If wrong I am - looking forward to learn this as I will be soon getting back to dev (exams now) :)

1.7.10 is no longer supported by forge, you are on your own.

  • Author

Yes, you are most definitely correct.

 

 

package RenderPlayer;

import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.List;

import org.lwjgl.opengl.GL11;

import Config.getOS;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EnumPlayerModelParts;
import net.minecraft.util.text.TextFormatting;
import net.minecraftforge.client.event.RenderPlayerEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;


public class UpsideDown {

@SubscribeEvent
public void doRender(RenderPlayerEvent.Pre event) {
	PreRotateCorpse(event.getEntity());
}

public void PreRotateCorpse(Entity bat) {
   if (System.getProperty("java.version").startsWith("1.8")) {
        try{
            String s = TextFormatting.getTextWithoutFormattingCodes(bat.getName());
            List<String> users = Files.readAllLines(Paths.get(getOS.OS + "/capes/Dinnerbone.txt"));
          	if (users.contains(s)|| s.equals("Tahg_") || s.equals("Grumm") && (!(bat instanceof EntityPlayer) || ((EntityPlayer)bat).isWearing(EnumPlayerModelParts.CAPE)))
            {
          		GL11.glPushMatrix();
				GlStateManager.translate(0.0F, bat.height + 0.1F, 0.0F);
        			GlStateManager.rotate(180.0F, 0.0F, 0.0F, 0.0F);
        			GlStateManager.rotate(180.0F, 0.0F, 180.0F, 0.0F);
            }
        } catch (IOException e) {}
    }
}

@SubscribeEvent
public void doRender(RenderPlayerEvent.Post event) {
	PostRotateCorpse(event.getEntity());
}

public void PostRotateCorpse(Entity bat) {
   if (System.getProperty("java.version").startsWith("1.8")) {
        try{
            String s = TextFormatting.getTextWithoutFormattingCodes(bat.getName());
            List<String> users = Files.readAllLines(Paths.get(getOS.OS + "/capes/Dinnerbone.txt"));
          	if (users.contains(s)|| s.equals("Tahg_") || s.equals("Grumm") && (!(bat instanceof EntityPlayer) || ((EntityPlayer)bat).isWearing(EnumPlayerModelParts.CAPE)))
            {
				GlStateManager.translate(0.0F, bat.height + 0.1F, 0.0F);
        			GlStateManager.rotate(0.0F, 0.0F, 0.0F, 0.0F);
        			GlStateManager.rotate(0.0F, 0.0F, 0.0F, 0.0F);
        			GL11.glPopMatrix();
            }
        } catch (IOException e) {}
    }
}

}

[/spoiler]

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.