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On inventory close? (1.8.9)


minh2908

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I'm trying to make a 5x5 crafting table and i want it to drop the items on close. Here's what I've tried:

public void onContainerClosed(EntityPlayer playerIn)

      {super.onContainerClosed(playerIn);

          for(int i=0;i<25;i++){if(te.getStackInSlot(i)!=null){

         

          ItemStack slot=new ItemStack(te.getStackInSlot(i).getItem(),1,te.getStackInSlot(i).getMetadata());

          te.removeStackFromSlot(i);

          worldIn.spawnEntityInWorld(new EntityItem(worldIn, playerIn.posX,playerIn.posY,playerIn.posZ,slot));}

          }

      }

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here is the containermodcrafting:

 

package minh2908.ores.init.tileentity;

 

import minh2908.ores.init.TutorialBlocks;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.player.InventoryPlayer;

import net.minecraft.init.Blocks;

import net.minecraft.inventory.Container;

import net.minecraft.inventory.IInventory;

import net.minecraft.inventory.InventoryCraftResult;

import net.minecraft.inventory.InventoryCrafting;

import net.minecraft.inventory.Slot;

import net.minecraft.inventory.SlotCrafting;

import net.minecraft.item.ItemStack;

import net.minecraft.item.crafting.CraftingManager;

import net.minecraft.util.BlockPos;

import net.minecraft.world.World;

 

public class ContainerModCrafting extends Container {

public World worldIn;

    private World worldObj;

    private BlockPos pos;

    private EntityPlayer player;

    public InventoryCrafting craftMatrix = new InventoryCrafting(this, 5, 5);

   

        public IInventory craftResult = new InventoryCraftResult();

 

    public ContainerModCrafting(InventoryPlayer playerInventory, World worldIn, BlockPos posIn)

    {

        this.worldObj = worldIn;

        this.pos = posIn;

        this.addSlotToContainer(new SlotCrafting(playerInventory.player, this.craftMatrix, this.craftResult, 0, 138,60));

 

        for (int i = 0; i < 5; ++i)

        {

            for (int j = 0; j < 5; ++j)

            {

                this.addSlotToContainer(new Slot(this.craftMatrix, j + i * 5, 8 + j * 18, 23 + i * 18));

            }

        }

 

        for (int k = 0; k < 3; ++k)

        {

            for (int i1 = 0; i1 < 9; ++i1)

            {

                this.addSlotToContainer(new Slot(playerInventory, i1 + k * 9 + 9, 8 + i1 * 18, 126 + k * 18));

            }

        }

 

        for (int l = 0; l < 9; ++l)

        {

            this.addSlotToContainer(new Slot(playerInventory, l, 8 + l * 18, 184));

        }

 

        this.onCraftMatrixChanged(this.craftMatrix);

    }

 

    public void onCraftMatrixChanged(IInventory inventoryIn)

    {

        this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix, this.worldObj));

    }

 

    public void onContainerClosed(EntityPlayer playerIn)

    {

        super.onContainerClosed(playerIn);

 

        if (!this.worldObj.isRemote)

        {

            for (int i = 0; i < 25; ++i)

            {

                ItemStack itemstack = this.craftMatrix.removeStackFromSlot(i);

 

                if (itemstack != null)

                {

                    playerIn.dropPlayerItemWithRandomChoice(itemstack, false);

                }

            }

        }

    }

 

    public boolean canInteractWith(EntityPlayer playerIn)

    {

        return this.worldObj.getBlockState(this.pos).getBlock() != TutorialBlocks.big_crafting ? false : playerIn.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D;

    }

 

    /**

    * Take a stack from the specified inventory slot.

    */

    public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)

    {

        ItemStack itemstack = null;

        Slot slot = (Slot)this.inventorySlots.get(index);

 

        if (slot != null && slot.getHasStack())

        {

            ItemStack itemstack1 = slot.getStack();

            itemstack = itemstack1.copy();

 

            if (index == 0)

            {

                if (!this.mergeItemStack(itemstack1, 10, 46, true))

                {

                    return null;

                }

 

                slot.onSlotChange(itemstack1, itemstack);

            }

            else if (index >= 10 && index < 37)

            {

                if (!this.mergeItemStack(itemstack1, 37, 46, false))

                {

                    return null;

                }

            }

            else if (index >= 37 && index < 46)

            {

                if (!this.mergeItemStack(itemstack1, 10, 37, false))

                {

                    return null;

                }

            }

            else if (!this.mergeItemStack(itemstack1, 10, 46, false))

            {

                return null;

            }

 

            if (itemstack1.stackSize == 0)

            {

                slot.putStack((ItemStack)null);

            }

            else

            {

                slot.onSlotChanged();

            }

 

            if (itemstack1.stackSize == itemstack.stackSize)

            {

                return null;

            }

 

            slot.onPickupFromSlot(playerIn, itemstack1);

        }

 

        return itemstack;

    }

 

 

    public boolean canMergeSlot(ItemStack stack, Slot p_94530_2_)

    {

        return p_94530_2_.inventory != this.craftResult && super.canMergeSlot(stack, p_94530_2_);

    }

}

 

I've read somewhere that I need a crafting manager and something else in oreder to make custom recipe, but I haven't figure out how to do that yet

EDIT: I've found a solution. Thanks for your help earlier(that was for a half-crafting table)

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