Jump to content

Recommended Posts

Posted

Hi,

 

I'm currently looking into the Forge json file system, (so the ones with "forge_marker": 1) cause I was using always

the vanilla system but now I want to use the forge one.

 

So I've got one question: For the Forge json system, do I still need the jsons in models.block and models.item?

 

Thx in advance.

Bektor

Developer of Primeval Forest.

Posted
  On 6/18/2016 at 9:56 PM, p455w0rd said:

it depends on how you're making your model..if you're using a JSON model (ala Crayfish's Model Creator or the like), then yes

Well, currently I'm only using the standard block model with a different texture for my blocks.

Developer of Primeval Forest.

Posted
  On 6/18/2016 at 10:05 PM, diesieben07 said:

Then a blockstate.json is enough.

Ok, then I'm wondering why it is not rendering in the inventory (just shows a missing texture plane there, in the world it renders correctly):

 

{
    "forge_marker": 1,
    "defaults": {
       	"textures": {
       	    "all": "primevalforest:blocks/grass_top"
       	}
    },
    "variants": {
        "normal": { "model": "cube_all" },
        "inventory": { "model": "cube_all" }
    }
}

 

And for these normal blocks:

Do I still have to do this:

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block), meta, new ModelResourceLocation(block.getRegistryName(), "inventory"));

Or can I remove that line of code?

Developer of Primeval Forest.

Posted
  On 6/18/2016 at 10:20 PM, diesieben07 said:

Use ModelLoader.setCustomModelResourceLocation instead.

Ok, but it does still not render correctly in the inventory and in the hand.

ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(BlockList.modSand), 0, new ModelResourceLocation(BlockList.modSand.getRegistryName(), "inventory"));

And yeah, it's actually a sand block with a grass texture because I've got no other texture yet.

 

EDIT:

  Quote
[00:31:40] [Client thread/DEBUG] [FML/]: Item json isn't found for 'primevalforest:sand#inventory', trying to load the variant from the blockstate json

That's all what the log says. It shows this error two times.

Developer of Primeval Forest.

Posted

If the problem is solved, post the solution so others having similar problems can find it in the future.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Honestly just want to play with my brother but LAN won't work for us so we have to try this.. Anyone?
    • Got modded, shit ton custom pack. Tried making a world, and it kicked me out saying that. Singelplayer. https://pastesio.com/crash-3317
    • I received an unexpected email claiming that a long-lost relative had left me a substantial inheritance $140,000 in cryptocurrency At first I was skeptical The message came with a lot of convincing documents legal jargon and even a supposed lawyer’s contact information They insisted everything was legitimate and the funds were waiting to be transferred All I needed to do they said was cover a few minor processing and transfer fees It seemed like a small price to pay for such a large windfall Against my better judgment I paid the fees Then more fees followed They kept assuring me the payout was right around the corner Weeks went by and the excuses kept coming Eventually it became clear this was a sophisticated scam The $140K inheritance was never real and I had been tricked into sending thousands of dollars to fraudsters embarrassed I started researching online and came across Byte phantom cyber services I was hesitant at first after all I had just been scammed But their website had positive reviews and they specialized in cryptocurrency fraud I reached out not expecting much To my surprise they responded quickly and professionally They were incredibly understanding and didn't make me feel foolish Their team walked me through the process step by step They used digital forensics and blockchain tracing techniques to track down the wallet addresses involved in the scam Within weeks they identified the fraudsters and began recovery efforts To my amazement Byte phantom cyber services recovered 100% of my lost funds Every cent I honestly couldn’t believe it They taught me how to recognize red flags avoid similar traps in the future and protect my digital identity I now feel empowered and informed not just lucky If you've been scammed or even suspect it don't stay silent Reach out to Byte phantom cyber services I got my money back
    • abro el juego pero al tocar un solo jugador me tira la de   [02:23:30] [Render thread/FATAL] [ne.mi.co.ForgeMod/]: Preparing crash report with UUID c3ff08d5-d285-458d-a3b5-fbba17743dff #@!@# Game crashed! Crash report saved to: #@!@# C:\juegos\Minecraft\instances\1.20.1 forge\.minecraft\crash-reports\crash-2025-05-02_02.23.30-client.txt Process exited with code -1 (0xffffffffffffffff). ¡Por favor, ten en cuenta que normalmente ni el código de salida ni su descripción son suficientes para diagnosticar problemas! Sube siempre el registro entero y no solo el código de salida.
    • So, First of I am new to modding so bare with me I am creating a 1.20.1 forge mod that needs Oculus/Embeddium as a dependancy because later on I need to add custom shaders in for lights and such. I am using ParchmentMC as I've heard its better because of namings of things but that doesn't seem to like it when I run it alongside Oculus (Its a very barebones script adding two blocks and an item, and tested it before I did this) The 4 errors I get when I run 'runClient' is Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [mixins.oculus.json:texture.MixinAbstractTexture] from phase [DEFAULT] in config [mixins.oculus.json] FAILED during APPLY Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: @Inject annotation on iris$afterGenerateId could not find any targets matching 'Lnet/minecraft/client/renderer/texture/AbstractTexture;m_117963_()I' in net.minecraft.client.renderer.texture.AbstractTexture. Using refmap oculus-mixins-refmap.json [PREINJECT Applicator Phase -> mixins.oculus.json:texture.MixinAbstractTexture -> Prepare Injections ->  -> handler$zgm000$iris$afterGenerateId(Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;)V -> Parse] And then a "Execution failed for task ':runClient'." error My dependancies are just these with latest forge for 1.20.1 implementation fg.deobf('curse.maven:oculus-581495:6020952') // Oculus for 1.20.1 - 1.8.0  implementation fg.deobf('curse.maven:embeddium-908741:5681725') // Embeddium for 1.20.1 - 0.3.31 I have tested these mods & forge in a different modpack alone and it works fine Any help is much appreciated!
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.