Jump to content

How does the sound ResourceLocation work?


XsergeiX

Recommended Posts

So i have such code:

public MatterFabWorkSound(TileEntity parent) {
super(new ResourceLocation("wildstuff", "matterfab.massFabLoop"));
repeat = true;
x = parent.xCoord;
y = parent.yCoord;
z = parent.zCoord;
}

 

That's sound for my Block, that will be played when block is working.

My sound is located at assets/wildstuff/sounds/matterfab/massFabLoop.ogg, but for some reasons, i get this error:

 

[03:56:09] [Client thread/WARN]: Unable to play unknown soundEvent: wildstuff:matterfab.massFabLoop

 

Did i understand correctly - forge doesn't see my sound file? What i need to do to get it work?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.