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[1.8] [Solved] Game hangs on loading sound? Why?


TheCallunxz

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Hello guys.

 

I'm going to get straight to the point, basically Minecraft freezes when I spawn in a mob that has boss battle music  . It remains frozen for about 5 seconds then continues. It only does this once every time I load up Minecraft. After that it has no problem spawning in the boss and playing the music. Help?

 

Moving Sound Class:

 

package com.thecallunxz.realmsofascencia.audio;

import com.thecallunxz.realmsofascencia.Reference;
import com.thecallunxz.realmsofascencia.WorldDataRoa;
import com.thecallunxz.realmsofascencia.entities.mobs.bosses.EntityBossElgra;

import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.MovingSound;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class BossMusic extends MovingSound
{

    public Entity entityLiving;
    protected boolean repeat = true;
    protected boolean stopping = false;
    protected int repeatDelay = 0;
    protected WorldDataRoa data;
    

    protected float pitch;

    public BossMusic(String name)
    {
        super(new ResourceLocation(Reference.MOD_ID, name));
        this.repeat = true;
        this.volume = 0.8f;
        this.pitch = 1.0F;
    }

    public BossMusic(Entity e, String name)
    {
        super(new ResourceLocation(Reference.MOD_ID, name));
        volume = 5f;
        pitch = 1.0F;
        entityLiving = e;
        this.data = WorldDataRoa.get(e.getEntityWorld());
    }

    public void setDonePlaying()
    {
    	if(!this.stopping){
        this.repeat = false;
        this.stopping = true;
        this.volume = 1F;
        this.repeatDelay = 0;
        
    	}
    }

    @Override
    public boolean isDonePlaying()
    {
        return this.donePlaying;
    }

    @Override
    public void update()
    {
    	if(!data.inBossFight()){
    		setDonePlaying();
    	}
        xPosF = (float)entityLiving.posX;
        yPosF = (float)entityLiving.posY;
        zPosF = (float)entityLiving.posZ;
        
        if(stopping){
        	this.volume = this.volume-0.05F;
        }
        if(volume <= 0){
        	this.donePlaying = true;
        }
    }

    @Override
    public boolean canRepeat()
    {
        return this.repeat;
    }

    @Override
    public float getVolume()
    {
        return this.volume;
    }

    @Override
    public float getPitch()
    {
        return this.pitch;
    }

    @Override
    public int getRepeatDelay(){ return this.repeatDelay; }

    @Override
    public AttenuationType getAttenuationType()
    {
        return AttenuationType.NONE;
    }

 

 

Entity Class:

 

 public void onUpdate()
    {
        if (!this.worldObj.isRemote && this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL && this.getElgraSize() > 0)
        {
            this.isDead = true;
        }
        

        
        if (worldObj.isRemote){
        	BossCustomStatus.setBossStatus(this, true);
        if(!onSpawn){
     	   onSpawn = true;
     	   if(!data.inBossFight()){
     		  Main.proxy.playSoundAtEntity(this, "bossmusic");
     	   	}
     	   
        	}
        }
        
        data.setBossFight(true);
        
        this.setElgraSize((int) (this.getHealth()/50) + 1);
        
        this.squishFactor += (this.squishAmount - this.squishFactor) * 0.5F;
        this.prevSquishFactor = this.squishFactor;
        super.onUpdate();

        if(this.onGround && !this.field_175452_bi){
        	randVal--;
        	if(randVal <= 0 ){
        		this.jumpHigh();
        		randVal = 5;
        		
        		if(this.getElgraSize() > 2){
        		List<EntityElgraMinion> e = this.worldObj.getEntitiesWithinAABB(EntityElgraMinion.class, AxisAlignedBB.fromBounds(this.posX - 25, this.posY - 25, this.posZ - 25, this.posX + 25, this.posY + 25, this.posZ + 25));
        		
        		if(e.size() < 2){
        			
        			EntityElgraMinion minion = new EntityElgraMinion(worldObj);
        			minion.setLocationAndAngles(this.posX + this.rand.nextInt(10) - 5, this.posY + 3, this.posZ + this.rand.nextInt(10) - 5, this.rand.nextFloat() * 360.0F, 0.0F);
        			minion.setElgraSize(2);
        			worldObj.spawnEntityInWorld(minion);
        			
        			EntityElgraMinion minion2 = new EntityElgraMinion(worldObj);
        			minion2.setLocationAndAngles(this.posX + this.rand.nextInt(10) - 5, this.posY + 3, this.posZ + this.rand.nextInt(10) - 5, this.rand.nextFloat() * 360.0F, 0.0F);
        			minion2.setElgraSize(2);
        			worldObj.spawnEntityInWorld(minion2);
        			
        			
        			}
        		}
        	}
        }
        
        if (this.onGround && !this.field_175452_bi)
        {
            int i = this.getElgraSize();

            for (int j = 0; j < i * 8; ++j)
            {
                float f = this.rand.nextFloat() * (float)Math.PI * 2.0F;
                float f1 = this.rand.nextFloat() * 0.5F + 0.5F;
                float f2 = MathHelper.sin(f) * (float)i * 0.5F * f1;
                float f3 = MathHelper.cos(f) * (float)i * 0.5F * f1;
                World world = this.worldObj;
                EnumParticleTypes enumparticletypes = this.func_180487_n();
                double d0 = this.posX + (double)f2;
                double d1 = this.posZ + (double)f3;
                world.spawnParticle(enumparticletypes, d0, this.getEntityBoundingBox().minY, d1, 0.0D, 0.0D, 0.0D, new int[0]);
            }

            if (this.makesSoundOnLand())
            {
                this.playSound(this.getJumpSound(), this.getSoundVolume(), ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F) / 0.8F);
            }

            this.squishAmount = -0.5F;
        }
        else if (!this.onGround && this.field_175452_bi)
        {
            this.squishAmount = 1.0F;
        }

        this.field_175452_bi = this.onGround;
        this.alterSquishAmount();
    }

 

 

Client Proxy Class:

 

 @Override
    public void playSoundAtEntity(EntityLiving e, String name){
    	ISound music = new BossMusic(e, name);
    	Minecraft.getMinecraft().getSoundHandler().playSound(music);
    	
    }

 

 

Any help is greatly appreciated! Thanks

 

- TheCallunxz

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Set the sound to streaming in your sounds.json.

 

How would I do this? sounds.json files are the bane of me.

 

Here is my file:

{
   "idlebones": {"category": "master", "sounds": ["idlebones1", "idlebones2", "idlebones3"]},
   "hitbones": {"category": "master", "sounds": ["hitbones"]},
   "deathbones": {"category": "master", "sounds": ["deathbones"]},
   "bossmusic": {"category": "master", "sounds": ["bossmusic"]}
   }

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