Posted June 20, 20169 yr Recently(Half an hour ago) got back into modding. I left my main mod in a stateof ehhh though, as I was trying to make a TESR based fluid pipe. Simple right? Not really, as I can't get the fluid texture from the sprite sheet. I remember I have to bind the block sheet, and use the fluid iicon's UV coords But how do I tell the renderer to use those UV coords? Currently, I have Minecraft.getMinecraft().getTextureManager().bindTexture(Minecraft.getMinecraft().getTextureManager().getResourceLocation(fluid.getSpriteNumber())); Which is close, but no cigar(shows the fluid, the block to it's left, and the two below them.) [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
June 20, 20169 yr Why 1.7.10 though? INB4. "It's the version I use" or "Everyone else is doing it". If my post helped you, please press that "Thank You"-button to show your appreciation. Also if you don't know Java, I would suggest you read the official tutorials by Oracle to get an idea of how to do this. Thanks, and good modding! Also if you haven't, set up a Git repo for your mod not only for convinience but also to make it easier to help you.
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