Posted June 22, 20169 yr Hi! I made a custom Model which extends ModelBiped and I use it as armor model at the moment. I use the method getArmorModel in ItemArmor for this. My problem is that I have a custom slot for my armor item (backpack) and I want to render the model on the player if the item is detected in that slot and not in the chestplate slot. I already tried the event RenderPlayerEvent.SetArmorModel but it is deprecated and I don't really know how to use it. Are there any good ways to do this?
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