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In 1.9.4, setSize() doesn't change the bounding box unless collided.

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Posted

Hi. im just running a few tests, changing the player size from 0.6, 1.8, to 0.5, 0.5. However, pressing F3 + B renders the same-old vanilla bounding box, with the red eyeheight changed to the correct position(good). When the player bumps into a wall or another entity (or anything with an AxisAllianedBB), it changes from:

width=800 height=449http://i1290.photobucket.com/albums/b533/Alexthe666/2016-06-22_13.46.05_zpspl1f5nz8.png[/img]

 

to

 

width=800 height=449http://i1290.photobucket.com/albums/b533/Alexthe666/2016-06-22_13.46.26_zpsdascxhmk.png[/img]

 

The second image is correct, but it only is correct when collided.

 

Here is my event(called on both server and client):

@SubscribeEvent
public void onEntityUpdate(LivingUpdateEvent event) {
	float scale = SizeChangeUtils.getScale(event.getEntity());
	System.out.println(event.getEntity().worldObj.isRemote);
	try {
		SizeChangeUtils.setSize(event.getEntity(), 0.5F, 0.5F);
	} catch (ReflectiveOperationException e) {
		e.printStackTrace();
	}
}

 

And here is the reflection in progress:

static {
	for (Method method : Entity.class.getDeclaredMethods()) {
		for (String name : new String[] { "setSize", "func_177725_a" }) {
			if (method.getName().equals(name)) {
				method.setAccessible(true);
				setSize = method;
				break;
			}
		}
	}
}

public static void setSize(Entity entity, float x, float y)
		throws ReflectiveOperationException {
	setSize.invoke(entity, x, y);
	entity.width = x;
	entity.height = y;
}

 

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