Posted June 23, 20169 yr So with the introduction of the new block model rendering system in 1.8, ISBRH has been removed. I've made a block that uses Minecraft's new system, but the thing is the block has over 4000 states, which is absurd and the best way to render that block wouldn't be through Minecraft's rendering system, but rather through a hardcoded render in java. So is there a replacement for ISBRH and if there is are there any tutorials for it. BTW: Using TESR would be a horrible choice since the block I'm making would be placed a lot around the world.
June 23, 20169 yr The closest thing to an ISBRH replacement would probably be an ICustomModelLoader , IModel and IBakedModel implementation. I don't think there are any tutorials on the system, but there are several examples in Forge itself. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
June 28, 20169 yr Author Okay, I've got everything I need, now I'm using TESR for something else. I found tutorials for 1.8.9 and they use WorldRenderer, but I can't find that class in 1.9.4, with what class has it been replaced?
June 28, 20169 yr WorldRenderer was renamed to VertexBuffer . Most renames in 1.9.x/1.10 are documented in this issue tracker. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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