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1.7.10 crash with 30+ mods


Dio

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Okay, I'll bite, what the hell is this?  ???

 

Error:

[12:54:40] [Client thread/ERROR] [FML]: Exception caught during firing event net.minecraftforge.client.event.RenderGameOverlayEvent$Post@10bc1963:

java.lang.NullPointerException

at net.divinerpg.utils.events.UpdateChecker.isUpdateAvailable(UpdateChecker.java:25) ~[updateChecker.class:?]

at net.divinerpg.client.render.gui.GUIOverlay.drawOverlay(GUIOverlay.java:34) ~[GUIOverlay.class:?]

at net.divinerpg.utils.events.EventOverlay.renderOverlay(EventOverlay.java:19) ~[EventOverlay.class:?]

at cpw.mods.fml.common.eventhandler.ASMEventHandler_31_EventOverlay_renderOverlay_RenderGameOverlayEvent.invoke(.dynamic) ~[?:?]

at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]

at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) [EventBus.class:?]

at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:899) [GuiIngameForge.class:?]

at net.minecraftforge.client.GuiIngameForge.renderExperience(GuiIngameForge.java:544) [GuiIngameForge.class:?]

at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:150) [GuiIngameForge.class:?]

at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1362) [blt.class:?]

at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001) [bao.class:?]

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) [bao.class:?]

at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]

at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]

at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]

[12:54:40] [Client thread/ERROR] [FML]: Index: 2 Listeners:

[12:54:40] [Client thread/ERROR] [FML]: 0: NORMAL

[12:54:40] [Client thread/ERROR] [FML]: 1: ASM: net.divinerpg.utils.events.EventExtraArmor@750acd73 renderOverlay(Lnet/minecraftforge/client/event/RenderGameOverlayEvent$Post;)V

[12:54:40] [Client thread/ERROR] [FML]: 2: ASM: net.divinerpg.utils.events.EventOverlay@3bdb01fe renderOverlay(Lnet/minecraftforge/client/event/RenderGameOverlayEvent;)V

[12:54:40] [Client thread/ERROR] [FML]: 3: ASM: assets.rivalrebels.client.gui.RivalRebelsRenderOverlay@272b4353 eventHandler(Lnet/minecraftforge/client/event/RenderGameOverlayEvent;)V

[12:54:40] [Client thread/ERROR] [FML]: 4: ASM: ckathode.weaponmod.render.GuiOverlayReloaded@2f3dea8e renderGUIOverlay(Lnet/minecraftforge/client/event/RenderGameOverlayEvent;)V

[12:54:40] [Client thread/ERROR] [FML]: 5: ASM: jds.bibliocraft.GuiBiblioOverlay@5734b420 RenderGameOverlayEvent(Lnet/minecraftforge/client/event/RenderGameOverlayEvent;)V

 

Does it have to do with the mod InfiniteInvo, or is it a technical error that can easily be fixed? To be quite frank, I've never seen any info about it other than a french Forge forum. It also only seems to happen when I play on a Superflat map.

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Found out by myself, however, unlike your comment, dear moderator, where you suggest it was divineRPG causing the superflat problems, I found for myself that it was InfiniteInvo, like I had thought initially, that was causing the crashes. DivineRPG did nothing wrong. Sure it had a layout that Interfered with InfiniteInvo, but that's just one less huge inventory mod for me and one complaint for them. Thanks though! Could you lock this?

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