Jump to content

Recommended Posts

Posted

Hi, this is my first post and I've just started out with modding with Forge.

I'd like to know if there is any way to register when a player has right-clicked on another player on a SMP server?

 

I've come across the "onBlockActivated()" method but I couldn't find anything similar when browsing Entity classes.

If possible, I'd like to send out some packets once a player shift+right clicks an other player.

 

Is it possible and if so, how?

 

Thanks!

Posted

I don't know if this works with other players, but in many of the animal class files, there is a boolean that causes something to happen when you right-click on a mob.

 

Right click on wolf makes it sit, dyes it, feeds it, etc.

 

  Reveal hidden contents

 

width=300 height=100http://i.imgur.com/ivK3J.png[/img]

I'm a little surprised that I am still ranked as a "Forge Modder," having not posted a single mod since my animals mod... I have to complete Digging Deeper!, fast!

Posted

Or, alternatively, you could use PlayerInteractEvent.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

  Reveal hidden contents

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When you name a method like that, with no return value, it is a constructor. The constructor must have the same name as the class it constructs, in this case, ModItems. I would strongly advise reading up on some basic Java tutorials, because you will definitely be running into a lot more issues as you go along without the basics. *I should also add that the Forge documentation is a reference, not a tutorial. Even following tutorials, you should know Java basics, otherwise the smallest of mistakes will trip you up as you copy someone elses code.
    • so, I'm starting modding and I'm following the official documantation for forge: https://docs.minecraftforge.net, but in the registries part it is not working as it is in the docs:   public class ModItems { private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, DarkStarvation.MOD_ID); public static final RegistryObject<Item> TEST_ITEM = ITEMS.register("test_item", () -> new Item(new Item.Properties())); public DarkStarvation(FMLJavaModLoadingContext context) { ITEMS.register(context.getModEventBus()); } } in 'public DarkStarvation(...' the DarkStarvation has this error: Invalid method declaration; return type required and the getModEventBus(): Cannot resolve method 'getModEventBus' in 'FMLJavaModLoadingContext' please help, I asked gpt but it is saying that I'm using an old method, but I'm following the latest version of Forge Docs???
    • I merged your second post with the original , there is no need to post a new thread asking for an answer. If someone sees your post and can help, they will reply. If you are seeking a quicker response, you could try asking in the Minecraft Forge diacord.
    • Create a new instance and start with cobblemon - if this works, add the rest of your mods in groups   Maybe another mod is conflicting - like Sodium/Iris or Radical Cobblemon Trainers
    • https://forums.minecraftforge.net/topic/157393-1201-forge-rocket-flame-particle-trail-moves-up-and-crashes-into-the-rocket-during-flight/#comment-584134
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.