Jump to content

[1.8.9] Custom Mob that can open gates


Recommended Posts

So I'm building a mob and I want it to be able to go through Fence Gates, unlike vanilla mobs.  I'm playing around with a few ideas for how to have it "open" the gate without getting hacky, but my primary question to the forums is this:  How can I make path-finding smart enough to navigate through the gate?


I have studied the path finding code somewhat, and I know how to call the normal pathfinding algorithms, but I'm a little lost if I was to start trying to make a custom PathNavigate; it's fairly complex.  Is there a tutorial somewhere on setting up custom pathfinding?  Anyone have any ideas on the simplest way to do this?

Check out my Mod: The RPCraft Toolkit!

Link to comment
Share on other sites

Looks like I after somewhat more careful analysis, need to extend PathNavigateGround and have it use a custom WalkNodeProcessor.  In my custom WalkNodeProcessor I need to override GetVerticalOffSet() to return 1 or 2 for a FenceGate, probably 2.  Now I just need to figure out how to open the gate, other than just straight up changing it's Blockstate.

Check out my Mod: The RPCraft Toolkit!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.