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Posted

Both mine and another mod offer a similar functionality. However; when the other mod is installed alongside mine, it causes unwanted drops to occur from my blocks.

 

Is there a way to get my mod to "ignore" the other in order to seperate the functionality?

Posted

Well that only helps in terms of checking if the mod is loaded in the instance.

 

In terms of getting the code to ignore the methods for my mod's blocks, it doesn't really help me to determine which class to use.

Posted

Well both our mods override onBlockActivated to define a similar behaviour.

 

However; their way of doing things adds an unwanted and unexpected drop from my blocks and for some reason, the game gives that mod the priority for handling the logic.

 

Therefore, for my blocks at the very least, I need MY override logic to apply.

 

Make sense?

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