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Posted

As part of my mod, I am using world.setBlockToAir, but it is not updating that the block is no longer there on the client.  I run the server and connect two clients, one that initiates the method on which it works fine, but the other client still sees the block as there.  I can still stand on it until the server kicks the client for "flying".

 

I have already tried world.markAndNotifyBlock but I am guessing it isn't doing what I thought it would.

Posted

It should be setting it both on the client and server.

world.setBlockToAir(pos);
world.notifyNeighborsOfStateChange(pos, null);
world.markAndNotifyBlock(pos, world.getChunkFromBlockCoords(pos), world.getBlockState(pos), world.getBlockState(pos), 0);
world.playSound(player, pos, SoundEvents.ENTITY_ENDERMEN_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F);

Posted

I assume you mean the markAndNotifyBlock method as the notifiyNeighborsOfStateChange seems necessary​ so that adjacent blocks will properly update when the one gets removed.

Posted

If you only want to set block to air - you only need to call exacly that method and ONLY on server.

Other methods are not what you may think.

  Quote

1.7.10 is no longer supported by forge, you are on your own.

Posted

TileEntity should (almost?) never be removed on demand. Leave that to internals.

 

Basically - wrap every damn thing in !world.isRemote. From start to end.

2nd - TAKE CARE OF YOUR RETURN! You can't just place null there.

 

Also:

Block selectedBlock = world.getBlockState(pos).getBlock();
                if (!selectedBlock.equals(Blocks.BEDROCK)) {
IBlockState block = world.getBlockState(pos);

Really?

  Quote

1.7.10 is no longer supported by forge, you are on your own.

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