Posted June 30, 20169 yr Is there a way to change vanilla classes to add mobs, or a way around it? http://i.imgur.com/J4rrGt6.png[/img]
June 30, 20169 yr The whole point of Forge is that you don't modify vanilla code, Forge provides the necessary hooks and events for you. If you want to make a mob, create a class that extends the appropriate Entity subclass (e.g. EntityMob ) and register it with EntityRegistry.registerModEntity . You can then create a renderer extending the appropriate Render subclass (e.g. RenderBiped ) and register it with RenderingRegistry.registerEntityRenderingHandler(Class<T>, IRenderFactory<? super T>) . There are more detailed tutorials out there, this is just a basic overview. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
June 30, 20169 yr Jabelar has a tutorial here. It looks like it was written for 1.7.10/1.8, but it should still be mostly relevant. There may be other tutorials out there, I don't really keep track of them myself. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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