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Posted

The whole point of Forge is that you don't modify vanilla code, Forge provides the necessary hooks and events for you.

 

If you want to make a mob, create a class that extends the appropriate

Entity

subclass (e.g.

EntityMob

) and register it with

EntityRegistry.registerModEntity

. You can then create a renderer extending the appropriate

Render

subclass (e.g.

RenderBiped

) and register it with

RenderingRegistry.registerEntityRenderingHandler(Class<T>, IRenderFactory<? super T>)

.

 

There are more detailed tutorials out there, this is just a basic overview.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Jabelar has a tutorial here. It looks like it was written for 1.7.10/1.8, but it should still be mostly relevant.

 

There may be other tutorials out there, I don't really keep track of them myself.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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