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Posted

Hey guys,

 

Is there a simple way to give a player an item variant (sort of wood, color of wool, etc...) without the player knowing it's specific ID.

In other words:

Is there like a method that would accept the standard name (for example Birch Wood Plank) and output that item (or it's ID so I can work with that)?

Posted

No. Because

1. They are just english names, think about consistency with other languages.

2. Reverse-translation using Locale is also impossible because they could be parametrized.

 

So.. it's even impossible to retrieve unlocalized name from localized name.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

Following what diesieben07 told me I came to this

 

 

	@SubscribeEvent
public void onRightClickBlock(RightClickBlock e) {
	World world = e.getWorld();
	if (!world.isRemote) {
		String name = world.getBlockState(e.getPos()).getBlock().getLocalizedName();
		if (name.equals("Sign")) {
			TileEntitySign sign = (TileEntitySign) world.getTileEntity(e.getPos());
			String itemString = sign.signText[0].getUnformattedComponentText().toLowerCase();
			String variant = sign.signText[1].getUnformattedComponentText().toLowerCase();

//Important stuff
			Block block = ForgeRegistries.BLOCKS.getValue(new ResourceLocation("minecraft:" + itemString));
			for(IProperty<?> prop : block.getDefaultState().getPropertyNames()){
				String propname = prop.getName();
				if(propname.equals("variant")){
					for(Comparable<?> values : prop.getAllowedValues()){
						if(values.equals(variant)){
// So what now
							ItemStack stack = new ItemStack();
						}

					}
				}


			}
		}
	}

}

 

Basicly what I do here is right click a sign wich says "planks" on the first row and "acacia" on the second. This totally works (thanks for that) but how do I get an item out of this now?

Posted

1. Cause the sign is not in my hand, It's a sign that is placed somewhere that the player then can rightclick. So is there a better way?

 

2. Alright thanks i'll remove that.

 

3. Well purely for testing I hardcoded variant. I'm aware that other blocks have other property's (atleast I just found out) :)

 

4.

if(values instanceof BlockPlanks.EnumType){
						}

So then how would I compare this to the variant input?

Okay so I guess that i'll need a switch to makes sure that the EnumType matches the item?

 

5. Well but how do I set the block to be the block of that variant (in this case)

 

I'm sorry if I'm being a noob here :) Don't have alot modding experience

Posted

Okay you said "at hand", I read "in hand". My bad. Fixed that.

 

On the other 2 problems however you lost me sorry.

I'm iterating over the possible values

for(Comparable<?> value : prop.getAllowedValues()){}

but then value doesn't have a #getName

 

And if I try

for(IProperty value : prop.getAllowedValues()){}

It tells me to change the type of value to Comparable<T> (Eclipse does that)

 

 

Posted

But that gives me thing like 'variant' , 'color', etc..  That part is done.

				for(IProperty<?> prop : block.getDefaultState().getPropertyNames()){
				String propname = prop.getName();
				if(propname.equals("variant")){

No?

 

Posted

Right.

I'm getting really confused when I'm working with DataTypes I don't understand.

So

for(Comparable<?> value : prop.getAllowedValues()){
prop.getName(value);
}

gives me this error on #getName(value): "The method getName(capture#3-of ?) in the type IProperty<capture#3-of ?> is not applicable for the arguments (Comparable<capture#4-of ?>)"

 

 

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