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Posted

package com.averysumner.randomstuff;

import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntitySnowball;
import net.minecraft.init.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.SoundCategory;
import net.minecraft.world.World;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class ThrowableSlimeball extends Item {

    public ThrowableSlimeball(String registryName, String unlocalizedName) {
        setRegistryName(registryName);
        setUnlocalizedName(unlocalizedName);
        GameRegistry.register(this);
        
    }
    
    public ActionResult<ItemStack> onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn, EnumHand hand)
    {
    	
        if(itemStackIn == new ItemStack(Items.SLIME_BALL)){
        	System.out.println("SLIMEBALL CLICKED!");
        if (!playerIn.capabilities.isCreativeMode)
        {
            --itemStackIn.stackSize;
        }

        worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_SLIME_SQUISH, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

        if (!worldIn.isRemote)
        {
            EntitySnowball entityslimeball = new EntitySnowball(worldIn, playerIn);
            entityslimeball.setHeadingFromThrower(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 1.0F);
            worldIn.spawnEntityInWorld(entityslimeball);
        }

        playerIn.addStat(StatList.getObjectUseStats(this));
        return new ActionResult(EnumActionResult.SUCCESS, itemStackIn);
}
        return new ActionResult(EnumActionResult.FAIL, itemStackIn);
}
}

 

I may just be being stupid here, but even if I'm holding a slimeball it doesn't go through. Can someone help me?

There are 10 types of people in this world. Those who know binary and those who don't.

  • Author

Im not creating and registering an item. Im using the vanilla slimeball.

There are 10 types of people in this world. Those who know binary and those who don't.

The

ItemStack

argument of

Item#onItemRightClick

will only ever contain

this

. If it contains a different

Item

, something's gone wrong. This means your first if statement checking if the

ItemStack

contains

Items.SLIMEBALL

will never be

true

.

 

This also means that you don't need to check which

Item

the

ItemStack

contains at all, you already know it's

this

.

 

Im not creating and registering an item. Im using the vanilla slimeball.

 

You're creating a new item, not using the vanilla one. I explained how to use events to detect when the player right clicks with a slimeball in your previous thread.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Guest
This topic is now closed to further replies.

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