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[1.9] Overlay Players' Skin with the Armor Texture?


Xenthos

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Rendering parts such as armor and items is based on adding layer to rendered entity.

You can make your own layer (lookup how normal armor do it) and basically edit it a bit to be "tighter".

 

Additinally there are rendering events such as RenderPlayerEvent (Pre and Post) or RenderLivingEvent for all entities.

Since i don't remember exact class names - look at event mentioned above and check callbacks.

1.7.10 is no longer supported by forge, you are on your own.

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