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[1.9.4] [Solved] I18n "Format error:" even on client side


yolp900

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I'm trying to add localized texts to a gui. I'm using I18n.format(String string, Object... params) in order to localize the texts.

 

When I do any alternations to the texts (like replacing regular expressions with actual strings or splitting lines using string.split(regEx)), the texts have a prefix "Format error: " on them.

 

My gui drawScreen code:

@Override
public void drawScreen(int par1, int par2, float par3) {
GlStateManager.color(1F, 1F, 1F, 1F);
mc.renderEngine.bindTexture(texture);
drawTexturedModalRect(left, top, 0, 0, guiWidth, guiHeight);
if (world.isRemote) {
	String xPos = I18n.format("guiText.ijc:xPos").replace("%xPos", "" + pos.getX());
	String yPos = I18n.format("guiText.ijc:yPos").replace("%yPos", "" + pos.getY());
	String zPos = I18n.format("guiText.ijc:zPos").replace("%zPos", "" + pos.getZ());

	fontRendererObj.drawString(xPos, left + 16, top + 32, 4210752);
	fontRendererObj.drawString(yPos, left + 16, top + 48, 4210752);
	fontRendererObj.drawString(zPos, left + 16, top + 64, 4210752);
        }
}

 

My en_US.lang file:

guiText.ijc:xPos=x: %xPos
guiText.ijc:yPos=y: %yPos
guiText.ijc:zPos=z: %zPos

 

A visual example of the problem:

http://pasteboard.co/27h0Krag.png - The "Format error: " at the beginning of each line that I translate...

 

I hope I'm not doing something silly...

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I18n.format

returns the translated text prefixed with "Format error:" when

String.format

throws an

IllegalFormatException

. You can set a breakpoint in the

catch

block of

Locale#formatMessage

(called by

I18n.format

) to see what this exception is.

 

I suspect it's because you're using a percent sign followed by a letter (and then some other letters) as your own formatting placeholders, but

String.format

is trying to replace these itself and throwing an exception because they're not valid placeholders or there's no format arguments.

 

Do one of the following to fix this:

  • Use valid formatting placeholders (e.g.
    %d

    ), pass the format arguments to

    I18n.format

    and remove the

    String#replace

    calls.

  • Escape the percent sign with another percent sign (
    %%

    ) to prevent

    String.format

    from treating it as a formatting placeholder.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Just out of curiosity, why bother translating coordinate symbols? I am pretty sure they are the same in all languages anyway?

 

also, to convert an int to a String you can use:

String.valueOf(i);
Integer.toString(i);

instead of

"" + i;

which looks a bit cleaner in my opinion  ;)

I made the Mob Particles mod, you can check it out here: http://www.minecraftforum.net/topic/2709242-172-forge-mob-particles/

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I'm localizing the coords because I'm putting it in a gui with text and I want the gui to be fully modifiable to other languages, so even if the coords stay the same, there are other places using coordinates and they do have text that is interchangable between languages, so I just want to make it fully modifiable.

 

Thanks for the Integer tip, I actually didn't know that... ;)

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