Posted July 3, 20169 yr Now, I am using the command in my BiomeGenBase: this.spawnableMonsterList.clear(); this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4)); (side question, I know those last 3 ints are a way to determine how often they spawn but I can't find documentation on it. So which does what?) Would I have to make another Entity class extending EntityZombie class and override the methods to do with Armor and weapon generation?
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