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Posted

I'm trying to make a block that spawns an ender dragon when you jump on it and then destorys itself. In its current state, it spawns 2 ender dragons before destroying itself.

 

public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, Entity entityIn) {

// TODO Auto-generated method stub

if(entityIn instanceof EntityLivingBase) {

EntityDragon test = new EntityDragon(worldIn);

test.setPosition(pos.getX() + 5, pos.getY() + 5, pos.getZ());

worldIn.spawnEntityInWorld(test);

worldIn.setBlockToAir(pos);

}

}

Posted

Always specify the version of Minecraft you're using in the title.

 

Block#onEntityCollidedWithBlock

is called on both the client and the server. Only spawn entities on the server (when

World#isRemote

is

false

).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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